What it is How it works process
 


 

What it is
Overview
Actively Mobile videos
Overview
Basic functionality
Services
 

on a run in training
with a friend on holiday


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The primary touch point of my solution is the Actively Mobile device. It is a small disc worn on the wrist, arm or hip of the runner - wherever is most comfortable. Through this device the runner can access functionality only available currently by carrying several devices: a stopwatch, a speedometer, a heart rate monitor, a GPS monitor, an MP3 player, and a mobile phone.

The runner sets up her run before she heads out. She chooses her soundtrack, her goal time, distance and pace. She can opt for automatic feedback on her progress (an audio track through her headset) or can trigger feedback on command with a her voice or a button press. Before she heads out she removes the screen and keyboard shell from the device and leaves it behind; the device and her headset are all she'll need for her run.

 

 

 

 

 

Actively Mobile ·© Jennifer Bove · Interaction Design Institute Ivrea · June 2005